Optimizing Processes of Self-Regulated Learning by Means of Digital Prompting Techniques
Digital learning environments place high demands on learners’ self-regulatory abilities, which children often cannot meet. The PROMPT project aims to research and develop instruments to improve self-regulated learning in digital learning environments for school children.
The knowledge generated in the project should be made available as widely as possible so that educational technology companies and educational institutions can use it for new products or to improve existing applications. A prototype of a child-friendly learning planning app represents a central aspect of this knowledge transfer. This prototype is intended to put into practice and illustrate the scientific findings that are important for improving self-regulated learning with learning apps in school children.
In the project, a detailed, multi-step optimization research program on the design of the learning planner app is carried out so that it is as effective as possible. Finally, the final version of the prototype is prepared for broad usability and accessibility for companies and educational institutions and distributed as an open educational resource. The PROMPT project intends to make a direct contribution to supporting self-regulation abilities of children in dealing with digital learning environments.
Daniel Biedermann, DIPF
Hendrik Drachsler, DIPF
Distr@l support program, Hessian Minister for Digital Strategy and Development
DIPF Blog about PROMPT
In a recent article (in German language) the project PROMPT is presented: “First play soccer, then work on vocabulary – learning organization with app support.”